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Spine Animator & Rigger

Zulleon are looking for a 2D animator and rigger to join our talented team to work on our upcoming release for iOS, Android, and Windows.

Requirements

  • Experience and knowledge of Spine animation software essential
  • Previous experience with game design pipeline and product release essential
  • Experience with Unity preferred
  • Create efficient bone and mesh based rigs for use across multiple characters and creatures
  • Create complete suite of animations for cast of characters
  • Work with other artists to ensure integrity of all characters and designs
  • Ability to adhere to strict deadlines
  • Must have proven animation experience
  • Must have a strong grasp of basic animation principles and eye for detail
  • Must have good interpersonal skills, communicate well, and be willing to take notes and direction under tight deadlines
  • Must be a problem solver able to come up with creative solutions to any problems they encounter
  • Must be flexible, willing to learn, and be a motivated and motivating team player

 

Please send in a link to your online portfolio, a cover letter, and a PDF of your CV to info@zulleon.com