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JOB TITLE: 3D/Technical Supervisor

SUMMARY OF THE ROLE:
The position of 3D/Technical Supervisor requires someone with an extensive knowledge of the 3D animation workflow and pipeline and has experience in leading a CG team. Successful applicants will have a solid understanding of the production process, strong motivational qualities, be a proven team leader and have excellent communication and organisational skills. They will be highly organised and technically and creatively astute.

Key Areas of responsibilities:
Project manage the production from a CG perspective.
Work alongside the Art Director to achieve the required ‘Look’ for the project and ensure the pipeline can facilitate the look efficiently.
Identify and outline bottlenecks and deficiencies on the project, technical or otherwise, to the CG Supervisor and Producer. Propose and Implement solutions.
Ensure the project’s shot pipeline is functioning effectively.
Clearly and concisely communicate the project’s CG procedures and workflows to the other team members.
Provide leadership and support for the project’s CG crew, both creatively and technically, and ensure they partner effectively with Production Management and ensure they deliver on their goals.
Collaborate with the Pipeline Team and other 3D Supervisors to make requests and develop Studio’s global CG workflow and pipeline.
Promote and Facilitate effective communication relating to CG workflow, between Art directors, Production management and the CG crew.
Bidding of assets and shots.
Use Asset tracking workflows to monitor notes and throughput.
Experience Required
Previous experience in CG/3D supervision on film or broadcast work.
Proficient in Maya and how it applies to animation workflows and pipeline.
Experience with an asset tracking/management system.
Experience of Animation ‘outsource & offshore’ production models a plus.
Personal Requirements
Strong Leadership skills
Team player
Strong problem-solving skills and attention to detail.
Task Driven,
Self-motivated
Proactive
Open to direction

Contract Type: Fixed Term
All applications to: jobs@brownbagfilms.com
Closing date for application: Friday 6th of March 2015
Please insert 3D Supervisor in the subject line

 

 

JOB TITLE: Lead Modeller

SUMMARY OF THE ROLE:
The position of Lead Modeller requires someone with several years of experience in a similar supervisory role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed ‘eye’, a good working knowledge of art, design as well as a solid technical grounding in Maya. They will be expected to contribute to the Project’s Modelling Pipeline.

Key Areas of responsibilities:
Create key character models, including facial expressions, and ensure the meshes adhere to Brownbag’s modelling pipeline with correct topology and edgeflow for rigging.
Create character concept sculpts in Z-brush or Mudbox to aid look development of assets.
Create Key location assets which are optimized and economical and adhere to project’s pipeline.
Work with the 3D supervisor to establish, maintain and update the modelling pipeline for the project when necessary.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the modelling schedule.
Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a modelling perspective.
Approve or complete retake notes on the Assets, via Shotgun when required.
Define, document and communicate standards and techniques for modelling that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Provide leadership and support for the in-house and external modelling teams, both creatively and technically, to facilitate the completion of the modelling assignments on schedule.
Train Junior Modellers on the project
Person Specification/Requirements
Must have at least 5 years’ experience working as a Modeller (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Full understanding of technical character modelling to aid rigging (Good topology, Edgeflow and anatomical proportions)
Must have a thorough understanding of creating efficient meshes for a pipeline (subdivision, instancing etc)
Must have an excellent working knowledge of Maya.
Must have a working knowledge of Z-brush or Mudbox
Task Driven, self-motivated, and proactive
Must be open to direction.
Knowledge of Python (and/or Mel) is considered a big plus but not essential.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in pipeline development a big plus but not essential.
Ability to train Junior Artists on the project

Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please insert Lead Modeller in the subject
Closing date for application is Friday the 6th of March 2015

 

JOB TITLE: Modeller

SUMMARY OF THE ROLE:
The position of Modeller requires someone with several years of experience in a similar role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production and have an excellent technical understanding of Maya’s modelling tools.

Key Areas of responsibilities:

Create key character models, including facial expressions, and ensure the meshes adhere to Brownbag’s modelling pipeline with correct topology and edgeflow for rigging.
Create Key Location and Prop assets which are optimized and economical, meet Art director’s requirements and adhere to project’s pipeline.
Create character concept sculpts in Z-brush or Mudbox to aid look development of assets when required.

Person Specification/Requirements:

Must have at least 3 years’ experience working as a Modeller in either broadcast or feature film work.
Must have full understanding of technical character modelling to aid rigging (Good topology, Edgeflow and anatomical proportions)
and/or
Must have a thorough understanding of creating efficient location and prop models for a shot pipeline (subdivision, instancing etc)
Must have an excellent working knowledge of Maya.
Task Driven, self-motivated, and proactive
Must be open to direction.
Knowledge of Python (and/or Mel) is considered a big plus but not essential.
Experience with shotgun (or asset tracking systems) is considered a big plus but not essential.

Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please include your reel with your application
Please insert Modeller in the subject
Closing date for application is Friday the 6th of March 2015

 

JOB TITLE: FX Artist

SUMMARY OF THE ROLE:
The position of the FX Artist requires someone with a thorough knowledge of 3D software and its application of 3D effects such as Particles, fluids, Dynamic collisions and Fracturing.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed ‘eye’, a good working knowledge of effects design for stylised animation as well as a solid technical grounding in Maya.

Key Areas of responsibilities:
Establish key FX set-ups for episodes working closely with the art Director/3D Supervisor to set the required look.
Create re-usable FX Assets ensuring they adhere to FX pipeline and meet art director’s visual requirements.
Create Asset Launch notes for external FX assets via Shotgun.
Complete retake notes on Shot’s FX submissions via Shotgun.
Work with the FX Supervisor to ensure the project’s FX pipeline is reliable and economical and is adhered to throughout production.
Person Specification/Requirements
Must have at least 3 years’ experience working as a VFX artist (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Must have an excellent working knowledge of FX in Maya and/or Houdini.
Must have a good understanding of Maya Dynamics and particle systems.
Knowledge of other programs such as Realflow, Nuke X particles, Fume, After FX, Niad will be considered
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and FX design.
Task Driven, self-motivated, and proactive
Must be open to direction.
Must demonstrate attention to detail in the finishing of FX in shots.
Knowledge of Python (and/or Mel) is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Ability to work collaboratively with multiple tasks in a fast paced production.
Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please insert FX Artist in the subject
Closing date for application is Friday the 6th of March 2015

 

 

JOB TITLE: Lead Texture Artist

SUMMARY OF THE ROLE:
The position of Lead Texture Artist requires someone with a thorough knowledge of 3D software, with several years of experience in a similar supervisory role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. They will have a well-developed ‘eye’ and excellent working knowledge of colour, art and design.

Key Areas of responsibilities:
Create texture maps for locations and characters working closely with Art Director to set the required look.
Ability to Work on a broad variety of show styles Creating Photo Real and stylised texture maps as required.
Work with the 3D Supervisor to ensure the project’s texturing pipeline is reliable and economical and is adhered to throughout production.
Create Efficient/optimal UV layout for texture painting.
Approve or complete retake notes on CG Asset’s Texturing submissions via Shotgun when required.
Create colour/texture keys for Asset development.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the texturing schedule.
Working with the Art Director – Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a Look/Texturing perspective.
Define, document and communicate standards and techniques for Texturing that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Provide leadership and support for the in-house and external Texturing teams, both creatively and technically, to facilitate the completion of Texturing assignments on schedule.
Collaborate with the 3D Supervisor to make requests for studio pipeline tool enhancements as they relate to Look development.
Train Junior Texture Artists on the project
Person Specification/Requirements
Must have at least 4 years’ experience working as a Look development Artist (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Must have an excellent working knowledge of Texturing in Maya.
Must have a working knowledge of an industry 3D paint program.
Solid understanding of shading and surfacing of materials using Mental ray shaders (preferably BBF’s shading suite) is required.
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and Texturing design.
Task Driven, self-motivated, and proactive
Must be open to direction.
Must demonstrate attention to detail in texture work.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in Texturing/Look pipeline development a big plus.
Ability to train Junior Artists on the project
Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please include your reel with your application
Please insert Lead Texture Artist in the subject
Closing date for application is Friday the 6th of March 2015

 

 

JOB TITLE: Lighter

SUMMARY OF THE ROLE:
The position of lighter requires someone with a thorough knowledge of 3D software, with at least 2 years of experience in a similar role working on broadcast or film projects.
Successful applicants will be open to direction, have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
Well developed ‘eye’, a good working knowledge of art, design and film as well as a solid technical grounding in Maya and Mental Ray is a must.

Key Areas of responsibilities:
Lighting and compositing of CG assets
Shading and surfacing of CG Assets
Working with the Lead Lighter to contribute to look development of the CG assets
Light and composite a weekly quota of shots as required and on schedule
Person Specification/Requirements
Must have two years’ experience working as a lighter in either broadcast or feature film work.
Must have an excellent working knowledge of lighting in Maya.
Must have a thorough understanding of Mental Ray (or equivalent renderer)
Must be proficient in shading and surfacing materials in Mental ray(or equivalent renderer)
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and lighting design.
Task Driven, self-motivated, and proactive
Must be open to direction
Must be proficient in Nuke (or Digital Fusion)
Must demonstrate attention to detail in finishing of assets and shots.
Knowledge of Python (and/or Mel) is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.

Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please include your reel with your application
Please insert Lighter in the subject

 

JOB TITLE Maya Generalist

SUMMARY OF THE ROLE: The position of Maya Generalist requires someone with several years experience in a similar role working on broadcast or film projects. Successful applicants will have excellent communication skills, attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production. They will have a well-developed ‘eye’, a good working knowledge of design as well as a strong technical grounding in Maya.

RESPONSIBILITIES INCLUDE:
Model, texture and surface 3D assets with emphasis on design and look development.
Work with the 3D supervisor to create and develop assets which both meet the art director’s requirements and adhere to project’s pipeline.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks.
Person Specification/Requirements
Must have an excellent working knowledge of Maya.
Must have at least 5 years’ experience working as a Maya Generalist (or similar position) in either broadcast or feature film work.
Solid understanding of technical modelling such as good topology, Edgeflow and creating efficient meshes for a pipeline (subdivision, instancing etc)
Demonstrate strong look development skills including creating materials and surfaces.
Knowledge of mental ray considered a plus.
Knowledge of Z-brush or Mudbox not required but considered a plus.
Task Driven, self-motivated, and proactive
Must be open to direction.
Experience with shotgun (or asset tracking systems) is considered a plus.

Contract Type: Fixed Term
All applications to: jobs@brownbagfilms.com
Please submit a reel with your application
Closing date for application: 6th March 2015
Please insert Maya Generalist in the subject line

 

JOB TITLE: Previz and Layout Artist

SUMMARY OF THE ROLE:
The position of Previz and Layout Artist requires someone with several years’ experience in a similar role or as a Generalist on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production and have a solid generalist understanding of Maya’s Camera, Modelling & Animation tools.

Key Areas of responsibilities:

Establish geography, functionality and Layout of location assets by building proxy geometries and feeding these assets to Modelling.
Previz key animation sequences on Director’s request
Work closely with the Directors on sequence layout and location blocking.
Set up cameras for shots and layout action for Animation.
Complete episodic camera notes when required.

Person Specification/Requirements :

Must have an understanding of visual storytelling for layout and composition.
Must have a working knowledge of animation and modelling in Maya.
Must have a good sense of pacing and timing in Animation
Must have strong problem-solving skills and attention to detail and quality.
Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure.
Must be open to direction and able to embrace change.

Contract type: Fixed Contract
All applications to: jobs@brownbagfilms.com
Please insert Previz and Layout Artist in the subject
Closing date for application is Friday the 6th of March 2015

 

JOB TITLE: Assistant Production Manager

SUMMARY OF THE ROLE:
Brown Bag Films are looking to employ an Assistant Production Manager. This is a full time fixed term position and will appeal to someone looking to gain invaluable experience in a creative and dynamic company.

Key Areas of responsibility:

Work with the Production Manager and the Supervising Technical and Creative Team to ensure an efficient and fast flow of information across the departments
Manage weekly shipment for animation including any follow up and queries.
Manage weekly asset assignments
Maintain tracking documents and keep asset database up to date with all necessary information, feeding accurate reports to Production Manager.
Arrange weekly internal reviews of animatics and animation passes.
Assist Production Manager in maintaining on schedule deliveries across all departments.
Manage applicable Human Resources responsibilities.

Person Specification:
Excellent organisational and communication skills
Strong troubleshooting skills
Capable of motivating and leading teams with enthusiasm
Comfortable in working to tight deadlines
Excellent knowledge of Microsoft Office, in particularly Excel (required)
Knowledge of asset tracking and data base software is a distinct advantage

Contract type: Fixed Term
All applications to: jobs@brownbagfilms.com
Please insert Assistant Production Manager in the subject
Closing date for applications is Friday the 6th of March