Animation Skillnet -Texturing for Current and Next Gen Games – Normal Mapping
This Course Will Cover:
Basics of Normal Mapping.
Normal/bump mapping theory and common usage.
Material setup and previewing in 3DSMax.
Normal map extraction in 3DSMax workflow.
High/Low poly cage projection.
Rendering geometry to normal maps from the Scanline.
Combining/enhancing normal maps in Photoshop.
Generating normal maps from height maps/photographs.
Normal map extraction in Mudbox workflow.
Display and rendering in a real-time engine.
Dedicated normal map extraction applications – an overview.
Participants should have a working knowledge of 3DSMax and Photoshop and be interested in game art. Laptops plus relevant software (3DS Max and Photoshop – trial or full versions) are required.
Pete Mc Nally is a Technical Artist with Havok, an Emmy award-winning games technology company in Dublin. He has also been a 3D Supervisor in the Commercials department of twice Oscar nominated Brown Bag Films and Lead Artist at Torc Interactive/Instinct Technology. Pete has over ten years experience in the Irish games industry and has been involved with game art since the beginning of his career. Pete has an art blog which he updates regularly at http://petemcnally.wordpress.com/
Date & Times:
Saturday 7th December from 9.30am-4.30pm.
Guinness Enterprise Centre, Taylor’s Lane, Dublin 8. http://gec.ie/directions-and-map
Non Members: 60 Euro, Members: 45 Euro.
Payment can be made by cheque or postal order payable to Animation Skillnet C/O Dublin Business Innovation Centre.
Please apply by sending an email to: firstname.lastname@example.org
Deadline for Applications:
Wednesday, 4th December.